No Man’s Sky has been sending players on interstellar explorations for more than eight years now, and explorers probably haven’t uncovered a tenth of this computer-generated universe. A huge new update called Worlds Part I expands this already sizable game with a ton of new gadgets, story driven missions and new worlds to discover and explore.
The Worlds Part I update is available now in No Man’s Sky across all consoles as well as PC and Mac. All told, there are over 40 new features, improvements or fixes and additions.
The game already has over 18 quintillion planets but there are a few new types added to this mix. One of the new world types now have “gravitational distortions” that have altered terrains to create floating islands that can be mined, altered or used as a platform to build a new homebase in the sky. No Man’s Sky has also transformed some of its words into “sub-zero” landscapes with new flora, mineral formations and terrains. Some worlds have even generated new forms of life such as plant-animal hybrids with features like “stamen-like whiskers” and “petal-like faces,” according to the official website.
The Worlds Part I update also comes with a bunch of new graphics improvements and features. Hello Games has given pretty much every part of its worlds a new look from the “new volumetric clouds” in the sky to the “high definition water” and “dynamic water” that’s more responsive to wind, depth and weather conditions.
Some planets have visually enhanced atmospheres that can produce familiar weather like rain and snow as well as unusual conditions such as falling ash and ember and storm crystals. The update also provides some engine enhancements to improve the game’s graphics and performance and render environments faster and clearer. There are even new sky and water colors across the universe’s many landscapes and horizons.
The new update isn’t just a cosmetic fix. There’s also some new toys in the game that help you alter planets’ terrains or blow giant holes in your enemies’ spacecraft. The coolest are the Liquidator combat mechs that look like giant Star Wars imperial walkers (if you cut off its head and attached a pair of arms to either side). You can also mount weapons on the arm such as the new Minotaur Flamethrower that can cause “extreme damage at close range.”
A flamethrower will come in handy when you’re engaged in combat in one of the new “walker battles” featuring new, deadly Sentinel units to fight or taking on one of the “vile insect queens” or a hostile beetle (or gentle but still roastable). Once you’ve defeated them, you can turn their carcasses into mounted trophies for your living space. There’s also new biological based accessories you can build including a “Chitin Flight Pack” and an insect based armor set if you want your explorer to look more GWAR-esque.
There’s even a new menu of “strange nutrients” to keep your explorer sated and healthy with ingredients like “nourishing slime,” “syrupy nectar” and “juicy grubs.” These components can create new dishes to consume like “Mucal Doughnuts,” “Seeping Pies” and “Juicy Thoraxes” that make Scottish cuisine sound like items from the French Laundry.
Now that you’ve got new items from your arsenal like bug-based armor and flamethrowers, you can take them out for a test-toast on new story-driven missions like the “Vile Brood Nexus Mission” to eradicate an invasive species. Once you get your Liquidator mech, you can go on a “Bug Hunt Expedition” to exterminate species of giant, dangerous insects and other biological horrors.
Phew, that’s one massive update. No Man’s Sky is known for its huge updates and patches that throw a ton of new stuff into the game’s virtual universe. The Orbital update released in March added new features like a ship editor and a new Guild system. The Echo package generated a new form of mechanical life called the Autophage, multi-tool salvaging and a graphics boost for PlayStationVR 2.
Source: www.engadget.com