Ladies and gentlemen, we have a big one. Join Game Informer’s resident Souls expert Dan Tack, along with Marcus Stewart and Alex Stadnik, as they show off some brand new gameplay from Elden Ring, the hotly-anticipated open-world coming from the masterminds behind Demon’s Souls, Dark Souls, Bloodborne, and Sekiro.
In this extra-long episode of New Gameplay Today, the crew pours over every detail of the world and fills you in with not only new looks at the game but hands-on impressions as well. But what can players expect when they get their hands on either the upcoming network test or the whole game in February of next year?
Fans will find a lot of new and familiar sensations when booting up Elden Ring. According to Tack, the game feels much more in line with the Souls games than something like Sekiro, but they aren’t a one-to-one match. Adding jumping, new combat maneuvers, and horse combat makes Elden Ring feel like its own entity and takes the lessons from those previous titles to create an engaging experience for fans of the genre.
What
you’ll be fighting is also very new. Around the open world, players will find caves and catacombs full of dangerous enemies and traps to conquer. They’ll also find Foes – monsters that could be considered mini-bosses but won’t provide quite the challenge some of their larger counterparts will. Whether out in the open world or on the golden story path, Great Foes, such as some of the dragons we’ve seen in trailers, will offer that stark level of challenge and triumph while also dropping precious rewards to aid in your quest through the game.
From the map to upgrades and new combat moves, there’s honestly so much that the crew discusses that we can’t cover it all here. For that, be sure to head over to Tack’s write-up to get even more information about Elden Ring. If you enjoyed this video, be sure to keep an eye out for this week’s episode of The GI Show and our YouTube channel as well for more on FromSoftware’s exciting new title.
Source: www.gameinformer.com