It’s been a topsy turvy year for Dead by Daylight maker Behaviour Interactive, which has released two spin-offs, laid off dozens of workers and shut down a studio that was working on another offshoot of its tentpole project. Now, Behaviour is bringing another developer into the fold, as it has bought Darkest Dungeon developer Red Hook Studios.
The Vancouver-based outfit will continue to operate as a “fully independent studio,” albeit under Behaviour’s umbrella. Terms of the deal haven’t been disclosed, but Red Hook likely won’t have come cheap — nearly seven million copies of the Darkest Dungeon games have been sold to date. Behaviour has also kept on Red Hook’s entire 29-strong staff.
“The way is lit. The path is clear.”
Today, we’re ecstatic to announce our acquisition of Red Hook Studios. Darkest Dungeon has long been a series we’ve admired, enjoyed (and maybe even lost a little sleep over) as fans, and the opportunity to welcome Red Hook as a fully… pic.twitter.com/3SeO6kEZWs
— Behaviour Interactive (@Behaviour) September 24, 2024
“Earlier this year, we established an ambitious goal for our future as a publisher — to make Behaviour synonymous with horror, and surround Dead by Daylight with a library of similarly exceptional horror games,” Behaviour CEO and co-founder Rémi Racine told GamesIndustry.biz in a statement. “Our acquisition of Red Hook is another emphatic step towards this objective, with more to come.”
This is the fourth studio Behaviour has snapped up in the past two years, following SockMonkey Studios, Codeglue and Fly Studio. It also opened a new studio in the UK last year and forged partnerships with third-party developers such as Supermassive, which made the recently released The Casting of Frank Stone.
However, things haven’t been entirely plain sailing for the publisher. It fired around 140 workers this year across two rounds of layoffs amid restructuring efforts.
Last week, Behaviour canceled Project T, a co-op shooter set in the DbD universe. It also closed the studio that was working on the game, Seattle-based Midwinter Entertainment, two years after buying it. All Midwinter workers were offered roles at Behaviour’s studios in Canada.
Source: www.engadget.com