If you’ve watched the trailer for Matrix Resurrections, then it’s likely you’re reeling from a very serious lack of Morpheus. Well, it seems like his shell is there, because who else would have the nose dexterity to pull off those glasses, but he’s played by Yahya Abdul-Mateen II. That’s because director Lana Wachowski straight-up didn’t invite Fishburne to reprise the role. It sucks, but what if we were to tell you that there’s a bonkers-yet-canonical reason Lana can totally use as an excuse for the snub?
Welcome to the desert of official fan-fiction. Nearly 20 years ago, when The Matrix was still hot, Warner Brothers made a tie-in game that wasn’t either the underwhelming Enter The Matrix or the unnecessary Path Of Neo. It was the clunky The Matrix: Online, a game that, all things considered, seemed like an easy home run. It wasn’t. While it did come out before World Of Warcraft, the game that made all previous (and most of the post) MMOs feel inept, it still had the merit of falling on its own.
Warner Brothers
To keep people interested in The Matrix after the trilogy concluded, Warner Brothers pushed to make fans believe that The Matrix Online (or MxOw, for all six of them) is canonical in The Matrix universe. And while transferring the plot from a film series to a shoddy video game is a pretty wacky move, it’s one at least pretty in line with the storytelling the last two films had gotten everyone used to.